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You stand outside the modest house of the Mayor of Floodblest. 7. NPC Mayor -- 'Please give Lord Nasher our gratitude for sending such hearty adventurers. We suspect there is a spell-user who has brought this misery upon us, and who is hiding in the natural tunnels beneath the Hollow Hills. We think he may be using the village well as an entrance to these tunnels but no villager who climbs into the well ever returns.' 8. The village well lies in the center of the square. Once a favorite local gathering place, the now dry well appears deserted. You stop a passerby and ask why it's been abandoned. 'It is a place of ill-luck,' he says 'When the well went dry it was the beginning of all our troubles, and no one wishes more troubles for themselves. You'd best stay away, too.' 9. The town well has apparently dried up. You see notches cut into the wall like a ladder leading down. Do you wish to descend? to (15,13) 10. NPC -- 'My son was playing near the town well. I went to get him away from it and heard sounds like voices from inside! The next day I became very ill, and nothing the priests do is helping' 11. Sinda's Trading Post 12. A small shrine to Chauntea, goddess of agriculture, lies to the east. 13. The placid Neverwinter River runs past the docks here. Where once a thriving port shipped great quantities of food downriver to the coast, only a few small fishing boats remain. 14. NPC -- 'The monsters come out mostly at night, but its never safe to be alone. I've heard voices underneath my home!' 15. NPC -- 'I'm glad you have come. Perhaps youcan find the source of the disease which is destrouing our livestock.' 16. The Rankled Boar Inn 17. The deep green of these once healthy fields has been replace by the dusty brown of death. Waves of insects circle in search of more crops to destroy and carcasses of dead cows and sheep dot the landscape. In fields so close to the life giving river, this is no natural disaster. Only magic of the darkest kind can take such bounty and replace it with such emptyness. 18. You have disturbed some of the marauding monsters in their daytime lair. Hippogriffs and Giant Lizards 19. A sign here says: 'Neverwinter Wharves - West Floodblest - East' 20. A sign above this gate reads: 'to the Neverwinter Wharves' 21. A shallow puddle is all the water that remains here at the bottom of the well. A tunnel leads west. Notches in the wall allow you to climb back to the surface. Do you ascend? to (11,11) 22. You enter a long, winding passageway. The ground here is still muddy from the spring which once must have filled the tunnels 23. The tunnel guardians have set an ambush here. As you turn the corner, they attack! Owlbears 24. The tunnel slopes gently downward to the west. You can hear an occasional drip of water from the slick walls of the passageway. 25. Stairway to (7,14) 26. Stairway to (0,15) 27. The slope of the tunnel increases, and the footing becomes more unsure. 28. Stairway to (8,13) 29. Stairway to (2,13) 30. Footing is treacherous here, as the slope increases even more. 31. Stairway to (2,14) 32. You can hear the noise of the creatures beyond the oaken door to the west. Stairway to (4,13) 33. You've entered what looks like a barracks. Before they notice your presence, you hear the guards discussing someone they call the 'Dark Mage' Suddenly, the guards see you and attack. Gnolls 34. A long steel ladder leads upwards into darkness. Do you climb up? to (10,13) 35. After the arduous climb up the slippery ladders you arrive in a small antechamber. The air is cool and drafty here, as if there were a large cavern nearby. There is an oaken door to the west. You hear muffled noises from behind the door. Do you climb back down the ladder? to (0,11) 36. Monsters are waiting to ambush you as you pass through the door. Owlbears and Giant Lizards 37. As you enter this cavern, you see many creatures waiting, facing you in a semi-circle. Standing before them a tall thin mage, dressed all in black He laughs at the sight of your party, his cackling voice echoing eerily off the stone walls. He gestures with one hand, and you feel white-hot pain as a magic missile strikes you in the chest. He signals again, and as his creatures rush to the attack, the Dark Mage disappears through a door to the northeast. Minotaur, Owlbears, and Gnolls 38. The Mage's office has been hastily emptied and little of interest remains. Patient searching among the papers that litter the floor, however, rewards you with several pages from his journal. Most of the entries note his success and pleasure at causing the blight on the local farms. He writes that soon he'll turn even Neverwinter's famous indoor gardens into heaps of ash. One entry says: 'Negotiations with teh Eastern slavers in Nightsedge continue to prove tedious...It may be simpler (and cheaper) to use undead servants instead and accept their limitations. 39. The Dark Mage has left some of his friends behind to slow you down. They attack! Owlbears 40. The caverns here look less well-travelled than the others. There are fresh footprints in the mud to the west. 41. There are echoes of footsteps and shouted orders all around you. This area of the caverns is full of activity. The walls here are those of a cave, unchanged by human artisans. You must be deep beneath the hills to be within such a tremendous system of natural caverns. 42. As you wander through the caverns, you are ambushed by some of the Dark Mage's creatures. Umber Hulk and Minotaurs 43. A wooden ladder lies concealed in this passage. A steady stream of fresh air flows down from above. Do you climb the ladder? to (7,6)